

It seems wise to keep your options open by trying to keep one playable tile in your rack between turns. If the tile is able to be played, he may then play up to two more tiles as normal. The player must do this up to three times before his turn ends. If a player cannot play a tile, he must draw a tile from the bag, playing it if able or placing it into his rack if unable to play it. These rules help make placement easier and prevents the game from locking-up too often. So, once a player places a “1”, all other “1” spaces become playable. Further, as mentioned above, once a tile is placed in one of the three highlighted columns, any tile with that same number can be played in the respective row, regardless of adjacency. The only exception is the wild tiles, which must be placed on the matching number, but may be placed on any of the four rows. Tiles must be placed on the appropriate space (for example, the green “4” must be placed on the green “4” space). Incidentally, the start player is the one who can first play an “11”, a rule that gave the game its name. The only exception to this placement rule is the “11”, which can be placed without regard to adjacency.Ī player must place one tile on his turn, and he may play up to two more tiles. Rows are not considered adjacent except at the bridges mentioned above. The main rule when placing a tile is that it must be adjacent to a previously placed tile. Further, there are bridges wherein two tiles in parallel rows touch, creating an adjacency, which is important when placing tiles. Three columns (1, 11 and 20) are highlighted, which indicates that these tiles can be placed in violation of the normal placement rules.
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/22775860/start11_beta1_ss02.png)
These spaces are divided into four separate rows, one for each color.

The large board provides space for all of the dominoes to be placed. Players take turns playing tiles to the board, hoping to be the first to deplete their supply. Each player begins with 15 tiles (more if playing with less than four players), which are placed in their multi-tiered, Scrabble-like tile holder. Tiles are numbered 1 – 20 in four different colors (red, orange, green and blue), but the numbers 3, 7, 13 and 17 are actually gray “wild cards.” The tiles are light plastic and slightly smaller than standard domino tiles. The challenge in Start 11 is to be the first to play all of your domino-like tiles to the board. Start 11, the board game version of the card game Elfer Raus!, falls squarely into this “lighter, family fare” category. Sadly, they seem to be long gone, as Herr Knizia now seems content to appeal to a wider market by designing lighter, family fare. Remember the days of Euphrat & Tigris, Amun-Re, Taj Mahal and Stephensons Rocket? These were vintage Knizia designs, games that had great depth and required detailed strategic planning and tough decision making.
